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MPM: After the Phone Card

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Description

Hahaa, look who's back! After a stylistic redesign, one of my fave game characters has been drawn once more!

In order to find the phone card needed to leave the space lab and shut it down, Professor Mariarti must head into space, protected by a nice bowl of warm cereal, where he much fight space invaders in order to find what he needed. There was a loooot to do to get this far in the level, but boy was it fun! :dance: There was also an awesome reference when you went to the phone box the phone card went with ;3

This is my second pic done with vector lineart. The angle didn't look as dynamic as I'd hoped, but I still love how it turned out ^^

Bit of trivia for you guys. If you type in either 'mad professor mariarti' or 'terramex game' into a dA search, you'll only find pics I've drawn. Guess I'm the first and only one on here to give these games some love! X3 If I'm wrong, please prove me wrong, I'd love to see more art! <3

(I say 'terramex game', 'cause some people on dA use 'terramex' as usernames/other meanings)

Enjoy! Even tho' it's an obscure bit of nostalgia X3 I just love the ideas in this game so much ^.^
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Comments7
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WNivek's avatar
Ah yeah, the good ol' space level. :) I usually play that one second (after the computer lab), and by that point have enough tokens saved-up to pick up the lasergun part-way through the level - so much easier than throwing wrenches at everything.

It took me quite a while to realize that I could skip the right-most outer-space screens by dropping down from a certain platform to get near the card, rather than following the platforms all the way around.


Of course, now the pedantic part of me is wanting to point out how you've got the platforms arranged differently than in the actual level, but that's not really the point of the pic. :)